Sea of Stars
Developer: Sabotage Studio
Publisher: Sabotage Studio
Platform: PC
Genre: JRPG
Difficulty: Moderate
Hours: 28
Finished: Yes
Final Rating: 8.5/10
Many, many years ago, a young me sat down and played Final Fantasy VI (then called III here in the US) and my little adolescent mind was blown. I was legitimately invested in the adventures of Terra and company, and I was bewitched by FFVI's compelling steampunk/fantasy setting. Your traditional generic medieval-esque settings didn't cut it anymore; FFVI opened my mind to a whole new era of RPGs. I still consider it the best of the genre.
As I sit here after finishing Sea of Stars, my opinion hasn't changed. FFVI is still the best of the genre.
BUT.
Sea of Stars is pretty freaking great. Top 10 JRPGs maybe? I can't really say, it's a genre I don't often play anymore, at least not since high school. I still fire up the occasional JRPG when the mood for nostalgia strikes.
Sea of Stars isn't exactly re-inventing the wheel, but it pays homage to the greats while freshening things up a bit. The story is your fairly rote RPG faire; extraordinary heroes must learn to harness their innate powers in order to save the world. Of course, heroes can't do it alone, so they meet a variety of colorful characters along the way.
 |
Enemies have amusing names, and reskins are almost non-existent.
|
The story and writing might actually be the weakest part of Sea of Stars. I wouldn't say it's bad, just sort of amateurish I guess. However, it has a sort of earnestness and innocence to it I found quite charming, so this didn't bother me that much. Maybe an eye roll here or there.
When it comes to environments to explore, Sea of Starts shines particularly bright. From haunted swamps to meat castles to space stations, the world is lovingly detailed in gorgeous, colorful pixel art. And you don't just walk around either; you'll climb walls and ledges, traverse tightropes, and solve several puzzles while exploring. Seriously, exploring in this game is one of the best parts.
 |
Stunning vistas abound in Sea of Stars. |
Of course, a classic RPG wouldn't be a classic RPG without combat. Sea of Stars is turn based, of course, and I found myself mostly enjoying myself. Combat involves a bit more that just wait for your characters turn to attack, as you can swap characters in and out of battle, chain your attacks to break enemy locks, and use powerful combo attacks. Combat is fast and fun, and you aren't bogged down with a shit ton of random encounters.
 |
Sea of Stars has some pretty neat boss monsters. |
The difficulty, however, is a little wonky, especially in the early to mid game. On several occasions I would find myself limping back to a campfire after a rote encounter, only to steamroll a boss a few minutes later. Something strange happens around the halfway point, though. The game just... gets easier? Gaining levels results in small but vital increases in stats, so I guess at some point my defense stats just outpaced the amount of damage enemies did. Early game encounters had me carefully planning my attacks and using my special abilities, while I could just sit back and relax in the late game.
 |
I can't remember what this town was called. Brick? |
There's a lot to love here and I hope the developer keeps at it. Sea of Stars is a nice length for this type of game, clocking it at around 30 hours (plenty more if you want the true ending). While it does occasionally feel like the story has a lot of unnecessary padding to make it longer, the game still remains fun with several activities to keep you occupied.
 |
Hey, it's the thing from the title! |