Friday, August 23, 2024

Game 15 of 2024 - The Excavation of Hob's Barrow

The Excavation of Hob's Barrow

Developer: Cloak and Dagger Games
Publisher: Wadjet Eye Games
Platform: PC
Genre: Adventure, Horror
Difficulty: Easy
Hours: 6
Finished: Yes
Final Rating: 8.6/10


Check out this fuckin' guy.

Give us a kiss love, eh?


That's Arthur. He's a bit of a dipshit. We first meet him as he stumbles, drunk, out of The Plough and Furrow, and accosts our heroine for a kiss. Despite this borderline sexual assault, Arthur actually becomes one of your closest allies in your quest.

Thomasina Bateman arrives in the fictional town of Bewlay to excavate Hob's Barrow. She's an antiquarian like her father, who lies comatose after a mysterious accident years before.



I'm a sucker for this art style.


Players will notice immediately that this bucolic little hamlet has sinister undercurrents. Thomasina, a highly educated and rational individual, soon has the limits of her rationality tested as the tale unfolds, transforming from a historical adventure into a folk horror tale with it's origins in the Bronze Age.



Sweet, sweet, rest.


The Excavation of Hob's Barrow plays like a pretty standard point-and-click adventure games. The puzzles all make sense for the most part, and there aren't any irritating pixel hunts like in lesser games. What really elevates it is the story and the performance of the voice actors. There were times I felt like I was taking part in a period drama rather than playing a game. I'm a big fan of the genre, and this is probably one of the best examples in recent memory.

Kudos.







Book 9 of 2024 - Four Lost Cities

Four Lost Cities: A Secret History of the Urban Age

Author: Annalee Newitz

Genre: History

Pages: 320

Finished: Yes
Final Rating: 8.3/10


Four Lost Cities examines the urban culture of four ancient cities: Çatalhöyük in modern day Türkiye, Pompeii, Angkor Wat, and Cahokia.

Annalee Newitz, a writer of both fiction and non-fiction, has clearly put in the work. She visits each site and accompanies archaeological teams on digs, where she deftly conjures an image of what it might have been like to live in each city during it's heyday and it's twilight.

A very digestible book about one of my favorite topics. Really dug it.

Saturday, August 17, 2024

Game 14 of 2024: Skald: Against the Black Priory

Skald: Against the Black Priory

Developer: High North Studios AS
Publisher: Raw Fury
Platform: PC
Genre: RPG
Difficulty: Medium
Hours: 18
Finished: Yes
Final Rating: 9.2/10

Hell yeah.

I've been waiting for this one. As a card-carrying old guy, I cut my teeth on CRPGs like Ultima, Baldur's Gate, and the Gold Box games. I checked out the Skald demo a year or two ago and was hooked.

And I'm happy to say I was not disappointed!

Everything from the crisp pixel art, the soundtrack composed on a Yamaha YM2413 sound chip, and the sword-and-sorcery cosmic horror story comes together beautifully to create an end product that is a worthy homage to the classics while being mindful of a modern audience.


You can pet the dog! And also cats.

Skald starts off the old fantasy classic: a shipwreck leaves you and your crew stranded on The Outer Isles, an Imperial backwater that has been experiencing strange events lately. You're tasked by Lord Berryn, a friend of your father's, to find Embra, his daughter. Embra's gone missing, and Lord Berryn thinks she was headed to the Outer Isles.



That one-eyed guy in your party is Roland. He carried me through this game.


Your custom player character has to explore the Outer Isles looking for clues to Embla's disappearance while helping the locals and putting together a ragtag crew. 


Hell yeah, Ibn! Let's, uh, shit on that!



Combat is turn based and tactical. You get the chance to deploy your party when you get jumped which helps to get your melee guys into range and your tanks to protect your casters. You get a variety of weapons, armor, and spells, but honestly, I didn't use magic other than healing all that much. The sword was mightier than the pen in my playthrough at least, as some combat spells just seemed a little underwhelming. When you do need magic users, though, make sure you have plenty of attunement potions to keep up their magic points; they can barely make it through one fight let alone many.

I ran into a few minor bugs, nothing I really cared about. Sometimes while shopping I would accidentally click on a character's portrait twice, which would immediately take me out of the shopping window and into the inventory screen. Not really a big deal.

The story is pretty standard sword-and-sorcery fare, and for the most part I really liked it. I could have used a little more background on the side characters, but for the most part it was enough that we faced supernatural horrors together to make me attached to them.

My playthrough came in at just under 20 hours, and I felt that was about right. I did all (I think) of the side quests and thoroughly explored the Outer Isles.

RPG fans, buy this game! It's pretty great!



Thursday, August 1, 2024

Game 13 of 2024: Ghost of Tsushima

Ghost of Tsushima

Developer: Sucker Punch Productions
Publisher: Playstation Publishing
Platform: PC
Genre: Action/Adventure
Difficulty: Medium
Hours: 36
Finished: Yes
Final Rating: 9/10


Sure, I could write about all the things I liked about Ghost of Tsushima; or I could just post a bunch of screenshots and let the one bot that reads this decide for themselves:



One of the most beautiful games I've ever played



here have another one:



Seriously


and another:



You can pet the fox!




Sure, Ghost of Tsushima might be a romanticized, Western telling of a samurai story, but it's compelling with great characters and a gut punch of an ending. Combat is excellent, and Jin, our protagonist, is truly a killing machine. Seriously, I guess if I had one complaint, it's that too many of the missions (and there are a lot) involve you facing wave after wave of Mongol warriors. But hey, when you get tired of murdering, you can just wander the forests in search of flowers and crafting materials.