Dungeons of Hinterberg
Developer: Microbird Games
Publisher: Curve Games
Platform: PC
Genre: Action RPG
Publisher: Curve Games
Platform: PC
Genre: Action RPG
Difficulty: Medium
Hours: 20
Hours: 20
Finished: Yes
Final Rating: 8/10
Final Rating: 8/10
Crap, I forgot to get screenshots. :(
Pretty fun little ARPG. Maybe a few too many dungeons?
Dungeons of Hinterberg has a fun little story about a junior lawyer discovering her taste for adventure in the magical Austrian town of Hinterberg. See, sometime ago, dungeon portals just started randomly popping up throughout Europe (and I guess other places), and a tourist industry catering to would-be dungeon delvers emerged.
Hinterberg is such a place. You play as Luisa, a young lawyer on holiday looking for a little meaning in life. You begin each day having breakfast at the hotel, and your afternoons exploring one of the four different areas looking for dungeons to crawl. You don't even have to do a dungeon if you don't want, you can find a scenic spot and just chill for a day.
After your dungeon run, you come back to town to do your shopping and decide what to do with your evening. Do you want to see a movie or take a rowboat out onto the lake, or do you want to hang with that weird influencer or see who's by the campfire and chill with them?
You can forge relationships with a variety of different folks in town, and this was my favorite part of the game. Hanging with different people raises different stats, and when your friendship advances, you get certain perks, like additional tumbling stamina or specific upgrades.
The dungeons range from breathtaking to downright annoying (especially the wind dungeons, God I was so glad to be done with those); the frozen snowboarding dungeons in Kolmstein being my favorite.
I guess if I had any complaints, it's that the game gets a little repetitive near the end. By then you've fought every monster type enough times for fights to feel like a chore instead of a nice respite from solving dungeon puzzles. A pretty minor complaint to be fair.
Hinterberg is rendered in a pretty cell-shaded style that I really think does the subject matter justice. Every NPC is thoughtfully designed and visually distinct.
Dungeons of Hinterberg draws a lot of comparisons to the Legend of Zelda games, and I think that's mostly fair. They're clearly a huge influence, and if you're going to be influenced by something, it might as well be the best.
No comments:
Post a Comment